Advanced
Benchmarking
Developed by game creators for gamers, phone vendors, OEMs, system integration partners, SOC designers etc, Evolve focuses on delivering outstanding visual quality and great testing coverage.
- Presets
- Custom Settings
- GPU Monitoring
- Multiple Scores
- Commercial Use
- Advisory Board Membership
- Art and Source Code Access
- Early Access for Upcoming Versions
- Frame Captures
- Technical Support
- Detailed Reporting
- Benchmark Looping
1300+
18+
50+
4000+
Problem you're facing
Unlock your tablet or phones potential! Discover the power within with our benchmark test.
- Mobile OEMs
Struggling to ensure your mobile devices meet power, performance, and area requirements?
- Mobile Hardware Vendors
Looking to ship stable drivers from day one? Need to meet your performance targets? Seeking more pre- and post-silicon validation?
- Design Partners
Finding it difficult to identify a reliable cross-platform solution that accurately measures performance across both pre- and post-silicon environments?
- Device teams
Having trouble hitting your perf per watt targets, want to find more then a single score as a KPI? Looking for a marketing advantage?
Solutions we offer
Unlock your computer’s potential! Discover the power within with
our benchmark test.
- Mobile OEMs
With Evolve’s Benchmark Partnership Program, you can work directly with our developers and engineers, who will guide you through the codebase to test and assess your hardware on both real systems and pre-silicon environments.
Gain the insights and expert support needed to prepare for the next generation of gaming.
EVOLVE enables mobile OEMs to ensure their devices meet performance expectations from initial design through to the final product.
It simplifies the process of evaluating mobile and tablet performance, helping you achieve your goals with ease.
- Mobile Hardware Vendors
EVOLVE is designed from scratch with Vulkan and DirectX12 support, enabling seamless operation in various pre-silicon environments.
With deterministic runs, looping support, and advanced techniques, our benchmark ensures reliable evaluation of your performance, power, and area metrics.
EVOLVE also helps identify gaps in driver and hardware support beyond standard CTS testing, preparing you for upcoming game support.
Thanks to its reliable execution, EVOLVE serves as an effective tool for communicating key performance indicators to your customers.
- Design Partners
EVOLVE offers a versatile, cross-platform tool for assessing performance at both pre- and post-silicon stages.
With support for Vulkan and DirectX12, along with a variety of performance scores across different areas, EVOLVE serves as an essential benchmark suite for measuring key performance indicators.
This maintains the same message but improves readability slightly.
- Device teams
Standing out in a crowded market of similar phones or tables can be challenging. Our product helps you differentiate your products with in-depth performance analysis.
From refining clock speeds to optimizing memory configurations and overclocking potential, we provide the competitive insights needed for innovative designs and superior performance.
Prices for Business
Professional
$540/bu
What’s included:
- Presets
- Custom Settings
- GPU Monitoring
- Benchmark looping
- Commandline automation
- Reports in CSV format
- Per-frame deep analysis
- Commercial use
- Score submission
- Seats: 1
Enterprise
Benchmark partnership program
What’s included:
- Presets
- Custom Settings
- GPU Monitoring
- Benchmark looping
- Commandline automation
- Reports in CSV format
- Per-frame deep analysis
- Commercial use
- Score submission
- Technical support
- Seats: Unlimited
Enterprise Partner
Benchmark partnership program
What’s included:
- Presets
- Custom Settings
- GPU Monitoring
- Benchmark looping
- Commandline automation
- Reports in CSV formot
- Per-frame deep analysis
- Commercial use
- OPTIONAL score submission
- Advisory Board Membership
- Source Code Access
- Early Access
- Frame Captures
- Technical Support
- Seats: Unlimited
Frequently asked Questions
within with our benchmark test.
Are runs deterministic?
Yes, we verify this in continuous integration for every commit.
Evolve supports a deterministic mode that outputs pixel-exact images for rendered frames.
Can the runs be customized?
Yes, we provide many feature toggles and settings to customize runs.
This helps customers debug issues, adjust effects, and fine-tune performance during internal evaluations.
What are the engineering communication channels like?
Enterprise+ provides direct access to our engineers for first-line support through Slack and email.
If your organization has different requirements, we can customize the support to meet those needs.
Is there an offline mode available?
Yes, both Enterprise and Enterprise + offer an offline mode that has been tested and used in firewalled environments.
Does the CPU time include blocking for the present calls?
The CPU time displayed in the top left includes the blocking wait time and processor yield during the wait for the swapchain.
Is it possible to opt out of submitting scores?
Yes, our Enterprise and Enterprise+ tiers allow you to opt out of highscore submission and can operate fully offline.
Can it be integrated with our pre- and post-silicon environments?
Our engineers will assist with integrating EVOLVE into your testing and validation pipelines as needed. EVOLVE has a proven track record of running successfully in both pre- and post-silicon environments.
Is EVOLVE a Pay-to-Win system?
No, all participants in the Benchmark Partnership Program (BPP) have equal opportunities. Scores will only count for the high score list if submitted with a WHQL driver.
Does EVOLVE support both inline and pipeline ray tracing techniques?
Yes, it can be customized for each render pass. We’ve built several rendering algorithms from scratch, supporting both pipeline and inline ray tracing.
Can the benchmark be run in a fixed time step and frame count?
Our advanced, enterprise and enterprise+ versions will have this feature, and it is configurable on the command line.
We can also fast-forward, reverse through a run, and jump to a specific frame in the command line.
We don’t limit delta time and run frame-unlocked in the consumer version to ensure that everyone has the same length for a run through the benchmark.
Why does the frame index increment faster than the actual framerate?
This is expected. It’s designed this way to make it easier to correlate frames, jump to frames for repeated execution, etc.
Get Connected
power within with our benchmark test.