Evolve vs 3D mark - features


13000+
Tests runs
15+
Developers
50+
Global Experts
4000+
Pull requests


Introducing Evolve
Evolve is designed with a strong focus on "gamelike" workloads and next-generation hardware, delivering highly relevant performance metrics. It provides multiple detailed scores
Why Choose Evolve?
Discover how Evolve outshines the competition with its unmatched detail, adaptability, and insights.
Features
3D Mark
Core Features
Score comparison charts
Rasterization Score
Raytracing Score
Acceleration Structure Build Score
Compute Score
Driver Score
Energy Score
Export frame data
Raytracing time
Acceleration Structure Build time
Rasterization time
Compute time
Workgraphs time
Driver time
Gpu temperature
Gpu usage
Gpu clock speed
Vram clock speed
Gpu voltage
Gpu Fan speed
Gpu Energy consumption
Renderers
Ray tracer Inline
Not configurable
Ray tracer pipeline
Not configurable
Path tracer Inline
Path tracer pipeline
Workgraphs
Dx12 only
Platform
Windows
Linux
Soon
No raytracing support
MacOS
Soon
No raytracing support
iOS
Soon
No raytracing support
Android
Rendering backend
DirectX 12
Vulkan 1.1+
Store
Steam
Epic Games
Microsoft Store
Google Play Store
Outside stores
Individual rendering techniques
Bindless rendering
Ray traced shadow
Ray traced reflections
Ray traced global illumination
Ray traced water
Post processing
Gpu based persistent world
Gpu based animation system
Dense vegetation
Other
Commandline automation
Benchmark looping
Export results
Gpu selection
Offline mode
Detailed system information
Graph of the results
Highscore ranking
Forced result submission
Custom graphics configuration
Test automation
Internet connection required
Licensed for commercial use
Features
3D Mark
Core Features
Score comparison charts
Rasterization Score
Raytracing Score
Acceleration Structure Build Score
Compute Score
Driver Score
Energy Score
Export frame data
Raytracing time
Acceleration Structure Build time
Rasterization time
Compute time
Workgraphs time
Driver time
Gpu temperature
Gpu usage
Gpu clock speed
Vram clock speed
Gpu voltage
Gpu Fan speed
Gpu Energy consumption
Renderers
Ray tracer Inline
Not configurable
Ray tracer pipeline
Not configurable
Path tracer Inline
Path tracer pipeline
Workgraphs
Dx12 only
Platform
Windows
Linux
Soon
No raytracing support
MacOS
Soon
No raytracing support
iOS
Soon
No raytracing support
Android
Rendering backend
DirectX 12
Vulkan 1.1+
Store
Steam
Epic Games
Soon
Microsoft Store
Soon
Google Play Store
Outside stores
Individual rendering techniques
Bindless rendering
Ray traced shadow
Ray traced reflections
Ray traced global illumination
Ray traced water
Post processing
Gpu based persistent world
Gpu based animation system
Dense vegetation
Other
Commandline automation
Benchmark looping
Export results
Gpu selection
Soon
Offline mode
Detailed system information
Graph of the results
Highscore ranking
Forced result submission
Custom graphics configuration
Test automation
Internet connection required
Licensed for commercial use
Features
3D Mark
Core Features
Score comparison charts
Rasterization Score
Raytracing Score
Acceleration Structure Build Score
Compute Score
Driver Score
Energy Score
Export frame data
Raytracing time
Acceleration Structure Build time
Rasterization time
Compute time
Workgraphs time
Driver time
Gpu temperature
Gpu usage
Gpu clock speed
Vram clock speed
Gpu voltage
Gpu Fan speed
Gpu Energy consumption
Renderers
Ray tracer Inline
Not configurable
Ray tracer pipeline
Not configurable
Path tracer Inline
Path tracer pipeline
Workgraphs
Dx12 only
Platform
Windows
Linux
Soon
No raytracing support
MacOS
Soon
No raytracing support
iOS
Soon
No raytracing support
Android
Rendering backend
DirectX 12
Vulkan 1.1+
Store
Steam
For journalists
Epic Games
Microsoft Store
Google Play Store
Outside stores
Soon for business
Individual rendering techniques
Bindless rendering
Ray traced shadow
Ray traced reflections
Ray traced global illumination
Ray traced water
Post processing
Gpu based persistent world
Gpu based animation system
Dense vegetation
Other
Commandline automation
Benchmark looping
Export results
Gpu selection
Soon
Offline mode
Soon
Detailed system information
Graph of the results
Highscore ranking
Forced result submission
Custom graphics configuration
Test automation
Internet connection required
Licensed for commercial use
Advanced Benchmarking

