Press Kit

Factsheet
Company Facts and Background
Traverse Research began with a vision to establish the city of Breda as a powerhouse for game and graphics development. From humble beginnings in a cramped office with just three desks, we've grown into a trailblazing force in the benchmarking industry.
Initially specializing in micro benchmarking for companies like Imagination Technologies, we've since expanded our partnerships to include industry giants such as AMD, Intel, Qualcomm, ARM, Meta, and Samsung. Our core focus lies in advancing computer graphics through cutting-edge research, emphasizing rendering technology based on ray tracing, rasterization, and machine learning.
Our strategic location in the heart of Breda fosters close collaboration with the local game development university, giving us a unique advantage. Our team of passionate graphics enthusiasts and engineers is dedicated to pushing the boundaries of graphics and benchmarking technology.
Key Milestones
- July 2019
- November 2020
- May 2021
- December 2022
- March 2023
- October 2023
- April 2024
- September 2024
- March 2025
Mission
At Traverse Research, we're committed to open source principles, actively contributing to projects that benefit the entire industry. We take pride in our role within Breda's vibrant tech community and are dedicated to driving its growth as a premier destination for game and graphics development.
Our journey from displaying the first triangle on a screen to our current disruptive innovations underscores our commitment to excellence. We continue to provide top-notch services that enable our clients to create optimal technology products, with a laser focus on performance and user experience.
Press release
Traverse Research, a leading graphics technology company based in Breda, The Netherlands, proudly unveils Evolve, its groundbreaking GPU benchmark suite. Evolve represents a paradigm shift in GPU performance evaluation, designed to adapt and grow alongside the rapidly evolving graphics industry.
Key Features of Evolve
- Comprehensive Evaluation
- Versatility
- Future-Proof Design
- Comprehensive Evaluation
Industry Impact
Evolve is positioned to become an essential tool for hardware manufacturers, journalists, developers, and consumers alike. Its comprehensive approach to GPU evaluation will enable more informed decision-making in hardware selection and optimization.
Evolve will be available for download starting [TBD]. For more information, visit https://evolvebenchmark.com/.
About Traverse Research
Traverse Research is at the forefront of graphics technology innovation, specializing in advanced rendering techniques and performance analysis tools. Based in Breda, The Netherlands, the company is committed to driving progress in the computer graphics industry through cutting-edge research and development.
Biographies

Jasper Bekkers
Jasper Bekkers' journey through the gaming industry is a testament to his passion for pushing the boundaries of technology and creativity. From his early days in game development to his current role as the visionary leader of Traverse Research, Bekkers has left an indelible mark on the world of interactive entertainment.
His career, spanning prestigious companies like EA DICE, OTOY, and Embark Studios, reflects not just professional achievements, but a lifelong dedication to the art and science of gaming. At the heart of Bekkers' story is a relentless drive to innovate. Whether crafting immersive first-person shooters or delving into the complexities of graphics technology, his work has always been fueled by a genuine excitement for what's possible.
This enthusiasm is palpable in his ongoing contributions to open-source projects and his active presence in the tech community. As CEO of Traverse Research, Jasper continues to channel his passion into groundbreaking research, inspiring a new generation of developers and technologists to dream big and push the envelope of what games can be.
Max de Danschutter
Generalist extraordinaire and team lead with five years of experience in the games industry. Max de Danschutter is a versatile software engineer with a passion for problem-solving, regardless of the challenge at hand. An advocate for the Rust programming language, Max prioritizes performance, safety, and maintainability in software development. Whether streamlining workflows, debugging critical systems, or mentoring teammates, Max is dedicated to fostering a culture of efficiency and collaboration, ensuring that both teams and projects reach their full potential.

Kamen
Kamen is the team's generalist programmer. He is quick to adapt to any task or situation, while remaining focused on preserving performance and high quality, while also aiming to provide the users with the best experience possible. With experience ranging from programming in low-level graphics APIs and graphics to engine architecture, there is little that Kamen cannot take on.
Kamen's work can be found in many of the systems that come together to create Evolve, ranging from the scene architecture and the systems that make Evolve's world come alive, down to underlying systems that determine the post optimal way for the required work to be done in order to achieve the best performance possible.

Darius Bouma
Darius Bouma is responsible for designing and implementing advanced rendering systems. Initially he started by specializing in rendering architecture, specifically building a cross-api bindless renderer. Over time his focus shifted more towards real-time light transport, which led up to him working on the hybrid renderer and real-time path tracing for the `Evolve` benchmark. Prior to joining Traverse, he worked at the rendering team at Lumion. He is highly driven to push rendering forward to new levels, on all platforms.

Emilio Laiso
Emilio's main interests lie in real-time rendering and light transport, with a strong focus on real-time ray tracing and volumetrics. He is responsible for implementing and maintaining various rendering systems throughout the `Evolve` benchmark, ensuring high-quality visuals and advanced graphics techniques.
Previously, he was part of the rendering team at Codemasters, working on AAA game development. Passionate about pushing rendering technology forward, he constantly explores novel techniques while maintaining high code quality to drive innovation in real-time graphics.

Athos van Kralingen
Specialized both in optimization and tool engineering, with significant experience in game development, graphics, as well as other industries requiring high-performance computing. Deep understanding of what is needed for AAA games and use that to lead Evolve to a benchmark that represents the state-of-the-art in games.
In addition, he also brings an understanding of the research field through his research into optimizing ray tracing through bounding volume hierarchy construction methods, since at Traverse Research they strive towards integrating and experimenting with the latest graphics research in the breda renderer used for Evolve.

Marijn Suijten
Passionate backend developer involved in the open source (Rust) community, low-level graphics ecosystems and the Android platform. Always involved when there are external bindings or external tools to be integrated. Deep understanding of GPU hardware and graphics API specifications to provide our customers with effective integrations. Specialist in the Linux and Android (graphics) stack. Marijn always codes with correctness in mind, even when performance is concerned.
Team
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